4 - Unknown complex

In complete darkness. Marius cast light. we're in a room with 6 beds, pristinely made but caked in dust. 8 lockers, small panel of brass, crumbling wallpaper.

panels seem to have some faint magic. seemed to turn on a light in the room to the north.
One locker has a grooming kit, moth eaten clothes, and a hand mirror.

Got a message through our badge. Martelle Lotheed said we and a few others just abruptly vanished from the senate hall. Told her what we knew,
architecture is ~100-150 years old

magic brass panels in a few of the rooms that are turning on and off lights in other rooms

found a tavern like room. Liquor bottles are all 100-120 years old.
covered in faded art, all of the 4th army of exploration
known for the conquest of Andoran
Galitian Maramaxus -- heroic figure from that army
was centuries ago

next hallway has a prominent rectangular slot in it

then a bedroom and bookshelves. gold key on one of the tables
scroll case in the bathroom. place smells of sewage
scroll case has a note that says 4th bed from the north, comforter, backup key

went back to the first room, found the backup key. much smaller than other key

Perdita determined the slot is some sort of activation mechanism for something we can't yet determine. something in that hallway.

last room is a storehouse room. Found a small toolkit of supplies.
Some art hidden behind the boxes. full wall mural of a human soldier battling 4 dwarves on an icy cliffside. Around the base, in the cliffside is a plate saying noble Galitian Maramaxus something hero of taldor

The locked cabinet in the bar opened with the key from the bunk room. It has a crystal ball half embedded in the wall. Notably missing a piece on the top. small scrap of paper "get panel from Voritas"

update from Martelle -- she managed to escape with Lady Gloriana Morilla's forces.

Cassandra shoved her hand into the poopy toilet and found what we think is the missing piece of the orb

Slotting in the orb prism, starts to glow. See within it a vision of the fresco but washed out and over-illuminated. It's a real time image, the boxes we moved are there. Turned the lights off in the storage room and the orb seems to have faint darkvision, fresco has 6 illuminated segments. After about a minute, they fade and re-appear in a new configuration.

pressing them in order seems to work. Had a relay system of shouting orders.
Grinding sound as two stone panels slide open, revealing a small leather satchel that clinks with coins. 20 coins, gilded, but not valid currency. stamped with voritas crest.

Putting the coin in the slot opens a purple glowing portal.
Step through to a small hallway. Stairs rising up to a flat wall with a brass lever.

Pulling the lever, a door slides open. large chamber beyond. Stone statues of phalanx soldiers. Wooden doors on the outer edge of the hall, Fresh corpse to our left, well dressed lordly figure.
rent from shoulder to hip. Senatorial badge of a different family.
recognize as Develin Manshum, someone Baron Nicolaus Okerra had been talking to at the ball
Still dusty antiquated room.

Ambushed, attacked by these creatures that emerge from the wall. Type of undead.

Heard a voice from the northwest. "Is it safe?". Distraught but foppish noble popped out. Lord Wilfen Botoles, Sir Gryphus Plastion, Lady Gael Urbaen of Andoran, they were also teleported here. Monsters struck down Develin as they fled.
This group all has badges from Senator Manshum
Lady Gael had heard there's reports of senators warding their aid badges and senators badges, didn't realize theirs had it.

Another voice from around the corner. Halfling ran up to us. Servants garb. Gave us a silk hankerchief. Emistos. Asked to come with us. Badge we don't recognize right away. House Starborne, gnomish family but senatorial position is not heredetary. Elected from the gnomish community.

Another priest appeared. Badge of Senator Trant. Jowuan Zubari
Malphene Trant is also here as well. Senator Trant had been struck down in the fight.

The other safe rooms are quite small and don't have the weird teleport traps or puzzles. Not as many supplies. Jowuan offered us some healing.

Message from Martella. Exited the senate, stavian soldiers still in pursuit. Wherever we are, keep our heads down.

central meeting chamber. underneath the table are several overlapping circles in chalk
they're nonsensical, don't seem to actually be magic circles.
found a scroll of heal.

Large ornate metal door to the north. locked. The tarnished gold key works. Find ourselves in what looks like a museum. glass display cases, walls covered in suits of armor. cases have weapons. Circles of various sizes scratched into the glass and drawn on the walls with paint.

Searched for a circle that matched under the meeting room table. No exact matches but found a pristine looking light crossbow, glinting like new. Dignity's barb.

Samples of a lab of dumos phantamax. elixirs, potions, alchemist toolkit.

trying to open one of the cases animated two suits of armor. Starting next time with combat